This means you can have a base configuration and then you can add or change settings at the emulator, directory or individual game level. Also, Retorarch applies settings in a layered approach. We can then leverage that to set up each game in the collection with our desired image. The good news is pretty much everything you do in Retroarch’s configuration menu winds up in a. It works well, so if we can somehow modify creating the overlay image and configuring each game, this may essentially work exactly like the Bezel Project for more traditional screen orientations. That brings us back to the Retroarch overlay system. lay file systems, and nothing resulted in a satisfactory bezel experience. To make this article shorter, let’s say I tried a lot of different things with the MAME. This causes both performance issues and the rendered marquees look terrible because they’re rendered at the same resolution and dimensions of the game itself. But, since this is part of MAME, the overlay is rendered along with the game. Even better, it lets you specify as many images in a single image as you want. MAME itself also has a similar overlay ability. It works well, but it is a tedious process. I did actually manually set these up for a few games a couple years ago. You can only have a single bezel overlay file. There is, however a catch that made my plans fall apart. Retroarch, which is sort of the application behind the scenes in RetroPie and similar retrogaming frontends does indeed have a built-in overlay system. There are a couple of ways to add bezels with marquees or other overlays to a retro arcade game on RetroPie or another frontend. Surely the technology exists to just set a generic bezel and then grab the marquee image that matches the rom filename, right? Now, what if we could combine the bezel with the game’s marquee image to make a nice custom vertical bezel? They also have an Attract Mode layout that plays nicely with vertical arcade cabinets on the site. The site looks to be abandoned as it hasn’t been updated in at least a couple years. I was able to find such a thin bezel thanks to the Onyx Arcade site. You could even put a thin bezel around the screen for a little more realism. That means what you can do on a vertical arcade cabinet is display the marquee at the top of the screen and the full game screen below that. Also, you can’t really use the art on the sides of the screen like horizontal games. I haven’t been able to find a nice collection of pre-made bezels with an installer for one thing. For RetroPie there’s the Bezel Project which I what I use on my full size horizontal cabinet. The same holds true for horizontal screens, but there’s a bunch of great solutions to wrap the game screen around a bezel to make things look realistic. But, because a modern 16:9 screen is taller than the original aspect ratio of the game, you end up with about 20% unused space on the screen. I use it to exclusively play vertically oriented arcade games, so mostly the classics like Donkey Kong or Galaga. I have a countertop arcade cabinet with a vertical 16:9 screen.
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